Sims 2 prison clothes




















Aside from that, I loved my cells, although they were partly decorative. This is because none of the toilets are actually usable because the sink is in the way. But that was okay for my purposes. It was just something you had to work around. If you were to look at this in a real-world kind of view, a person would be able to squeeze past the sink to use the loo, and a person could stand or sit on a mattress to access the table, so I was happy to use them decoratively.

I managed it, but there are only 12 showers. These are invisible recolours of the maxis shower, so they still required 2 spaces for the opening of an invisible door to make them look like communal showers. Guess there will be many long line ups for the showers? Although they are given recreational time in which they can go to a rec room and watch TV, or go to a small classroom learning environment. This is where Nick gives his talks with allowance from the prison counsellor and guards.

Beside this is the kitchen and dining hall. The kitchen has a back door entry to allow working inmates to go in and cook up the food and easily transfer it to the cafeteria.

And if a sim were to get food poisioning, or fake illnesses or life threatening illnesses, or punches or just want to flirt with the nurse, there is a tiny medical clinic right at the front of the prison. I was again running out of space for this, and determined not to have inmates looking out through the windows onto the road, so 2 halls were created which lessened the space considerably.

And besides that, they still had to walk past the hall with the windows to get to the rooms, but what more could I do? See that I was running out of space yet? Continue to Part 3. I was expecting the prison to be big. It took hours to build and even longer to film.

That said, if someone wants to take the risk and test it out for me, let me know. My inspiration? Of course, it was on a much smaller scale, but you can see a slight resemblance? In the process of building, I somehow accidentally deleted 1 tile of the road and I have no idea how I did it or how to fix it as I only noticed it towards the end if anyone has a solution, please let me know! Not only was it my first try at making them, I had 4 buildings close together which the rooves did not like and I constantly had to build and unbuild walls to make them work.

In the end, the tiles on both edges of one building remained flat, but not altogether a bad look. Not noticeable from the top, anyway. At the top corners were 4 guard towers, built higher than the rest of the prison. On the far side these landed on cement roofing which looked really cool coupled with the barbed wire. Everything was carefully articulated. To me, these little touches made it perfect. Including an isolation block, or ad-seg, administrative-segregation, the hole, whatever you want to call it, which came complete with a miniature yard.

These are cordoned off, individual cells designed for inmates requiring protection from the general prison population, or vice versa.

Continue to Part 2. So alas, think of photo-Ryan as a younger-Ryan. This was fixed for the acting and as such is barely noticeable in a photo frame only glimpsed. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read More. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.

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Necessary Necessary. Necessary cookies are absolutely essential for the website to function properly. The Institutional Servery is ideal for the prisoners' dining room. Create a small house or apartment for your prison governor and any other resident staff members, and use lockable non-prison doors to preserve it as a proper home. Each of the wall-mounted controllers, including the Prisoner Tokens, has a menu for you to control various aspects of your prison.

The special prisoner furnishing and fittings can only be used by sentenced prisoners. If they are in a cell which is defined by whether there is a Prisoner Token in the same room then only Sims whose token is in that room may use them.

If they are not in a room with a Token, they are considered communal and all prisoners who can physically reach them may use them. Bathroom equipment has been modified to stop shooing, since there is no point in trying to shoo out a locked-in cellmate. But the less outgoing Sims will try to wait for an opportunity for privacy before using them.

Prisoner control:. You sentence a prisoner by clicking on a Prisoner Token , and selecting a family and then the name of the Sim. The prisoner will appear either under the token if there is room, or under the Prisoner Assembly point.

If there was not an empty space under either of these things, the sentencing will fail to take place. If the prisoner is successfully sentenced, he will appear, and after a few seconds his picture will appear on his token so you can recognise it easily.

Prisoners become residents. When you release a prisoner, they are set back to being members of the family they came from, and they will make their way off the lot to go home. Timing of locking up and letting out of cells is done from the main Prison Controller. You can store up to 6 settings over the day, and each one has an hour, and an action.

You don't need to use every setting, or set them in any particular order. Use the "Auto Choose the time for the setting to take place then go back into the menu selecting the setting again and choose an action to happen at that time, for example "Lock out" which ejects the prisoners from their cells and makes them move towards their assembly point. You can allow a prisoner to opt out of central control via his Prisoner Token - which also allows for manual locking up and letting out at any time.

It's the Cell Doors that actually keep a Sim in or out of the cell, and they do it by asking the Prisoner Token whether the Sim should be allowed in or out at that time. The Area Controller also has 6 daily settings, and in this case for each time you can choose between whether prisoners can use the room or not, and whether visitors can access the room.

When the access level changes, those sims who should not be in the room are thrown out to their appropriate assembly point. It's the Area Doors that actually keep a Sim out of the room, and they do it by asking the Area Controller whether the Sim should be allowed in at that time.

The Prison Controller has an "Emergency This can be useful in a fire for example. Prisoners who are bored or unhappy in any way might begin to think about escaping. If their planning is successful depends on the abilities and determination of the individual , they will obtain or make keys.

If they have just one key they can simply walk out when there are no staff on duty. If they have several keys, they can find other ways to suddenly escape even when there are staff on duty. Prisoners may hand out spare keys to their friends, or steal them from other Sims they don't like. When you are concerned that a lot of escape planning has been going on unchecked, you can change all the locks for simoleans which makes all the counterfeit keys instantly useless.

But you need to know each time you change the locks, the locksmiths leave 10 spare keys cut which can be taken by staff and given to prisoners they are too friendly with. So don't let them cross that divide As well as using keys to escape, prisoners might sometimes just let themselves out of their cells for fun when no staff are watching. Not all prisoners want to escape anyway. Again that depends on personality and motivation. Your prison is responsible for paying the wages of the staff.

Each grade has different shifts, and you need as far as possible to have staff cover for 24 hours a day, or the prisoners find it easier to escape. The judge sentenced you to jail. They would let you out once you achieved your lifetime wish. You may use the moveObjects cheat if you feel the need. Recolor the male's outfit so it's orange. If a sim dies, you may have children, but you cannot control the children if you do have kids. The prison lot can be found at the exchange.

You can place the prison in any neighbourhood, though some redecorating might be desirable if your neighbourhood has a historical theme.

Name it as you please. Use bunkbeds if you have Ambitions. The cells may have chairs and a table as well as beds and may have wall decorations to reflect the interests of the prisoners but no food or entertainment items at the beginning. The bathrooms may have a toilet, a sink and a shower. I have used the picnic basket for food but you could use the fridge. No counters or cooking equipment.

My prison is quite large so I had space for a lot of stuff.



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