Starcraft 2 icon file




















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RCG Deathfate Fantasy League 1. Deathfate Pro League 3. Torneo 2v2 Chile. PSL2 Resurrection. Please, always add bones, script will not do it for you any more. If it is helper Pemitter, Ribbon etc , the helper will be attached to it. If it is mesh, script will create Skin modifier and add newly created bone. The bindposes for Starcraft 2 models exists in two forms, the bind pose and the base pose. The first form is the bind pose of the model which uses the absolute positions of the bones and the mesh vertices before any deformation as the 'binding' of bones to mesh pose.

The base pose of the model is the 'standard' pose of the model that animations are based off and uses the bind pose as the initial reference. This is the pose the model will assume in the absence of animation information. The base pose and bind pose do not need to be different, they can be the same, this is just the system Starcraft 2 models use to rig bones to model meshes.

You can set these poses up at different frames and assign them through the exporter options. Animations are now supported by the exporter, however make sure you create beginning and end frame animations for the bones you're going to animate or else you'll be getting weird interpolations. When doing rotation animation, keyframes should be provided every 90 degrees or less of rotation.

Animations may not export entirely like you expect because the code is still largely beta.



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